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use std::io; use std::mem; use std::net::{self, SocketAddr, Ipv4Addr, Ipv6Addr}; use std::fmt; use futures::{Async, Future, Poll}; use mio; use reactor::{Handle, PollEvented}; /// An I/O object representing a UDP socket. pub struct UdpSocket { io: PollEvented<mio::udp::UdpSocket>, } mod frame; pub use self::frame::{UdpFramed, UdpCodec}; impl UdpSocket { /// Create a new UDP socket bound to the specified address. /// /// This function will create a new UDP socket and attempt to bind it to the /// `addr` provided. If the result is `Ok`, the socket has successfully bound. pub fn bind(addr: &SocketAddr, handle: &Handle) -> io::Result<UdpSocket> { let udp = try!(mio::udp::UdpSocket::bind(addr)); UdpSocket::new(udp, handle) } fn new(socket: mio::udp::UdpSocket, handle: &Handle) -> io::Result<UdpSocket> { let io = try!(PollEvented::new(socket, handle)); Ok(UdpSocket { io: io }) } /// Creates a new `UdpSocket` from the previously bound socket provided. /// /// The socket given will be registered with the event loop that `handle` is /// associated with. This function requires that `socket` has previously /// been bound to an address to work correctly. /// /// This can be used in conjunction with net2's `UdpBuilder` interface to /// configure a socket before it's handed off, such as setting options like /// `reuse_address` or binding to multiple addresses. pub fn from_socket(socket: net::UdpSocket, handle: &Handle) -> io::Result<UdpSocket> { let udp = try!(mio::udp::UdpSocket::from_socket(socket)); UdpSocket::new(udp, handle) } /// Provides a `Stream` and `Sink` interface for reading and writing to this /// `UdpSocket` object, using the provided `UdpCodec` to read and write the /// raw data. /// /// Raw UDP sockets work with datagrams, but higher-level code usually /// wants to batch these into meaningful chunks, called "frames". This /// method layers framing on top of this socket by using the `UdpCodec` /// trait to handle encoding and decoding of messages frames. Note that /// the incoming and outgoing frame types may be distinct. /// /// This function returns a *single* object that is both `Stream` and /// `Sink`; grouping this into a single object is often useful for layering /// things which require both read and write access to the underlying /// object. /// /// If you want to work more directly with the streams and sink, consider /// calling `split` on the `UdpFramed` returned by this method, which will /// break them into separate objects, allowing them to interact more /// easily. pub fn framed<C: UdpCodec>(self, codec: C) -> UdpFramed<C> { frame::new(self, codec) } /// Returns the local address that this stream is bound to. pub fn local_addr(&self) -> io::Result<SocketAddr> { self.io.get_ref().local_addr() } /// Test whether this socket is ready to be read or not. /// /// If the socket is *not* readable then the current task is scheduled to /// get a notification when the socket does become readable. That is, this /// is only suitable for calling in a `Future::poll` method and will /// automatically handle ensuring a retry once the socket is readable again. pub fn poll_read(&self) -> Async<()> { self.io.poll_read() } /// Test whether this socket is ready to be written to or not. /// /// If the socket is *not* writable then the current task is scheduled to /// get a notification when the socket does become writable. That is, this /// is only suitable for calling in a `Future::poll` method and will /// automatically handle ensuring a retry once the socket is writable again. pub fn poll_write(&self) -> Async<()> { self.io.poll_write() } /// Sends data on the socket to the given address. On success, returns the /// number of bytes written. /// /// Address type can be any implementor of `ToSocketAddrs` trait. See its /// documentation for concrete examples. pub fn send_to(&self, buf: &[u8], target: &SocketAddr) -> io::Result<usize> { if let Async::NotReady = self.io.poll_write() { return Err(mio::would_block()) } match self.io.get_ref().send_to(buf, target) { Ok(Some(n)) => Ok(n), Ok(None) => { self.io.need_write(); Err(mio::would_block()) } Err(e) => Err(e), } } /// Creates a future that will write the entire contents of the buffer /// `buf` provided as a datagram to this socket. /// /// The returned future will return after data has been written to the /// outbound socket. The future will resolve to the stream as well as the /// buffer (for reuse if needed). /// /// Any error which happens during writing will cause both the stream and /// the buffer to get destroyed. Note that failure to write the entire /// buffer is considered an error for the purposes of sending a datagram. /// /// The `buf` parameter here only requires the `AsRef<[u8]>` trait, which /// should be broadly applicable to accepting data which can be converted /// to a slice. The `Window` struct is also available in this crate to /// provide a different window into a slice if necessary. pub fn send_dgram<T>(self, buf: T, addr: SocketAddr) -> SendDgram<T> where T: AsRef<[u8]>, { SendDgram { state: SendState::Writing { sock: self, addr: addr, buf: buf, }, } } /// Receives data from the socket. On success, returns the number of bytes /// read and the address from whence the data came. pub fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> { if let Async::NotReady = self.io.poll_read() { return Err(mio::would_block()) } match self.io.get_ref().recv_from(buf) { Ok(Some(n)) => Ok(n), Ok(None) => { self.io.need_read(); Err(mio::would_block()) } Err(e) => Err(e), } } /// Creates a future that receive a datagram to be written to the buffer /// provided. /// /// The returned future will return after a datagram has been received on /// this socket. The future will resolve to the socket, the buffer, the /// amount of data read, and the address the data was received from. /// /// An error during reading will cause the socket and buffer to get /// destroyed and the socket will be returned. /// /// The `buf` parameter here only requires the `AsMut<[u8]>` trait, which /// should be broadly applicable to accepting data which can be converted /// to a slice. The `Window` struct is also available in this crate to /// provide a different window into a slice if necessary. pub fn recv_dgram<T>(self, buf: T) -> RecvDgram<T> where T: AsMut<[u8]>, { RecvDgram { state: RecvState::Reading { sock: self, buf: buf, }, } } /// Gets the value of the `SO_BROADCAST` option for this socket. /// /// For more information about this option, see /// [`set_broadcast`][link]. /// /// [link]: #method.set_broadcast pub fn broadcast(&self) -> io::Result<bool> { self.io.get_ref().broadcast() } /// Sets the value of the `SO_BROADCAST` option for this socket. /// /// When enabled, this socket is allowed to send packets to a broadcast /// address. pub fn set_broadcast(&self, on: bool) -> io::Result<()> { self.io.get_ref().set_broadcast(on) } /// Gets the value of the `IP_MULTICAST_LOOP` option for this socket. /// /// For more information about this option, see /// [`set_multicast_loop_v4`][link]. /// /// [link]: #method.set_multicast_loop_v4 pub fn multicast_loop_v4(&self) -> io::Result<bool> { self.io.get_ref().multicast_loop_v4() } /// Sets the value of the `IP_MULTICAST_LOOP` option for this socket. /// /// If enabled, multicast packets will be looped back to the local socket. /// Note that this may not have any affect on IPv6 sockets. pub fn set_multicast_loop_v4(&self, on: bool) -> io::Result<()> { self.io.get_ref().set_multicast_loop_v4(on) } /// Gets the value of the `IP_MULTICAST_TTL` option for this socket. /// /// For more information about this option, see /// [`set_multicast_ttl_v4`][link]. /// /// [link]: #method.set_multicast_ttl_v4 pub fn multicast_ttl_v4(&self) -> io::Result<u32> { self.io.get_ref().multicast_ttl_v4() } /// Sets the value of the `IP_MULTICAST_TTL` option for this socket. /// /// Indicates the time-to-live value of outgoing multicast packets for /// this socket. The default value is 1 which means that multicast packets /// don't leave the local network unless explicitly requested. /// /// Note that this may not have any affect on IPv6 sockets. pub fn set_multicast_ttl_v4(&self, ttl: u32) -> io::Result<()> { self.io.get_ref().set_multicast_ttl_v4(ttl) } /// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket. /// /// For more information about this option, see /// [`set_multicast_loop_v6`][link]. /// /// [link]: #method.set_multicast_loop_v6 pub fn multicast_loop_v6(&self) -> io::Result<bool> { self.io.get_ref().multicast_loop_v6() } /// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket. /// /// Controls whether this socket sees the multicast packets it sends itself. /// Note that this may not have any affect on IPv4 sockets. pub fn set_multicast_loop_v6(&self, on: bool) -> io::Result<()> { self.io.get_ref().set_multicast_loop_v6(on) } /// Gets the value of the `IP_TTL` option for this socket. /// /// For more information about this option, see [`set_ttl`][link]. /// /// [link]: #method.set_ttl pub fn ttl(&self) -> io::Result<u32> { self.io.get_ref().ttl() } /// Sets the value for the `IP_TTL` option on this socket. /// /// This value sets the time-to-live field that is used in every packet sent /// from this socket. pub fn set_ttl(&self, ttl: u32) -> io::Result<()> { self.io.get_ref().set_ttl(ttl) } /// Executes an operation of the `IP_ADD_MEMBERSHIP` type. /// /// This function specifies a new multicast group for this socket to join. /// The address must be a valid multicast address, and `interface` is the /// address of the local interface with which the system should join the /// multicast group. If it's equal to `INADDR_ANY` then an appropriate /// interface is chosen by the system. pub fn join_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> { self.io.get_ref().join_multicast_v4(multiaddr, interface) } /// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type. /// /// This function specifies a new multicast group for this socket to join. /// The address must be a valid multicast address, and `interface` is the /// index of the interface to join/leave (or 0 to indicate any interface). pub fn join_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> { self.io.get_ref().join_multicast_v6(multiaddr, interface) } /// Executes an operation of the `IP_DROP_MEMBERSHIP` type. /// /// For more information about this option, see /// [`join_multicast_v4`][link]. /// /// [link]: #method.join_multicast_v4 pub fn leave_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> { self.io.get_ref().leave_multicast_v4(multiaddr, interface) } /// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type. /// /// For more information about this option, see /// [`join_multicast_v6`][link]. /// /// [link]: #method.join_multicast_v6 pub fn leave_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> { self.io.get_ref().leave_multicast_v6(multiaddr, interface) } } impl fmt::Debug for UdpSocket { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { self.io.get_ref().fmt(f) } } /// A future used to write the entire contents of some data to a UDP socket. /// /// This is created by the `UdpSocket::send_dgram` method. pub struct SendDgram<T> { state: SendState<T>, } enum SendState<T> { Writing { sock: UdpSocket, buf: T, addr: SocketAddr, }, Empty, } fn incomplete_write(reason: &str) -> io::Error { io::Error::new(io::ErrorKind::Other, reason) } impl<T> Future for SendDgram<T> where T: AsRef<[u8]>, { type Item = (UdpSocket, T); type Error = io::Error; fn poll(&mut self) -> Poll<(UdpSocket, T), io::Error> { match self.state { SendState::Writing { ref sock, ref buf, ref addr } => { let n = try_nb!(sock.send_to(buf.as_ref(), addr)); if n != buf.as_ref().len() { return Err(incomplete_write("failed to send entire message \ in datagram")) } } SendState::Empty => panic!("poll a SendDgram after it's done"), } match mem::replace(&mut self.state, SendState::Empty) { SendState::Writing { sock, buf, addr: _ } => { Ok(Async::Ready((sock, buf))) } SendState::Empty => panic!(), } } } /// A future used to receive a datagram from a UDP socket. /// /// This is created by the `UdpSocket::recv_dgram` method. pub struct RecvDgram<T> { state: RecvState<T>, } enum RecvState<T> { Reading { sock: UdpSocket, buf: T, }, Empty, } impl<T> Future for RecvDgram<T> where T: AsMut<[u8]>, { type Item = (UdpSocket, T, usize, SocketAddr); type Error = io::Error; fn poll(&mut self) -> Poll<Self::Item, io::Error> { let (n, addr) = match self.state { RecvState::Reading { ref sock, ref mut buf } => { try_nb!(sock.recv_from(buf.as_mut())) } RecvState::Empty => panic!("poll a RecvDgram after it's done"), }; match mem::replace(&mut self.state, RecvState::Empty) { RecvState::Reading { sock, buf } => { Ok(Async::Ready((sock, buf, n, addr))) } RecvState::Empty => panic!(), } } } #[cfg(unix)] mod sys { use std::os::unix::prelude::*; use super::UdpSocket; impl AsRawFd for UdpSocket { fn as_raw_fd(&self) -> RawFd { self.io.get_ref().as_raw_fd() } } } #[cfg(windows)] mod sys { // TODO: let's land these upstream with mio and then we can add them here. // // use std::os::windows::prelude::*; // use super::UdpSocket; // // impl AsRawHandle for UdpSocket { // fn as_raw_handle(&self) -> RawHandle { // self.io.get_ref().as_raw_handle() // } // } }