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//! A fast, low-level IO library for Rust focusing on non-blocking APIs, event //! notification, and other useful utilities for building high performance IO //! apps. //! //! # Goals //! //! * Fast - minimal overhead over the equivalent OS facilities (epoll, kqueue, etc...) //! * Zero allocations //! * A scalable readiness-based API, similar to epoll on Linux //! * Design to allow for stack allocated buffers when possible (avoid double buffering). //! * Provide utilities such as a timers, a notification channel, buffer abstractions, and a slab. //! //! # Usage //! //! Using mio starts by creating an [EventLoop](struct.EventLoop.html), which //! handles receiving events from the OS and dispatching them to a supplied //! [Handler](handler/trait.Handler.html). //! //! # Example //! //! ``` //! use mio::*; //! use mio::tcp::{TcpListener, TcpStream}; //! //! // Setup some tokens to allow us to identify which event is //! // for which socket. //! const SERVER: Token = Token(0); //! const CLIENT: Token = Token(1); //! //! let addr = "127.0.0.1:13265".parse().unwrap(); //! //! // Setup the server socket //! let server = TcpListener::bind(&addr).unwrap(); //! //! // Create an poll instance //! let poll = Poll::new().unwrap(); //! //! // Start listening for incoming connections //! poll.register(&server, SERVER, Ready::readable(), //! PollOpt::edge()).unwrap(); //! //! // Setup the client socket //! let sock = TcpStream::connect(&addr).unwrap(); //! //! // Register the socket //! poll.register(&sock, CLIENT, Ready::readable(), //! PollOpt::edge()).unwrap(); //! //! // Create storage for events //! let mut events = Events::with_capacity(1024); //! //! loop { //! poll.poll(&mut events, None).unwrap(); //! //! for event in events.iter() { //! match event.token() { //! SERVER => { //! // Accept and drop the socket immediately, this will close //! // the socket and notify the client of the EOF. //! let _ = server.accept(); //! } //! CLIENT => { //! // The server just shuts down the socket, let's just exit //! // from our event loop. //! return; //! } //! _ => unreachable!(), //! } //! } //! } //! //! ``` #![doc(html_root_url = "https://docs.rs/mio/0.6.1")] #![crate_name = "mio"] #![cfg_attr(unix, deny(warnings))] extern crate lazycell; extern crate net2; extern crate slab; #[cfg(unix)] extern crate nix; #[cfg(unix)] extern crate libc; #[cfg(windows)] extern crate miow; #[cfg(windows)] extern crate winapi; #[cfg(windows)] extern crate kernel32; #[macro_use] extern crate log; #[cfg(test)] extern crate env_logger; mod event; mod io; mod net; mod poll; mod sys; mod token; pub mod channel; pub mod timer; /// EventLoop and other deprecated types pub mod deprecated; pub use event::{ PollOpt, Ready, Event, }; pub use io::{ Evented, would_block, }; pub use net::{ tcp, udp, }; pub use poll::{ Poll, Events, EventsIter, Registration, SetReadiness, }; pub use token::{ Token, }; #[cfg(unix)] pub mod unix { //! Unix only extensions pub use sys::{ EventedFd, }; } /// Windows-only extensions to the mio crate. /// /// Mio on windows is currently implemented with IOCP for a high-performance /// implementation of asynchronous I/O. Mio then provides TCP and UDP as sample /// bindings for the system to connect networking types to asynchronous I/O. On /// Unix this scheme is then also extensible to all other file descriptors with /// the `EventedFd` type, but on Windows no such analog is available. The /// purpose of this module, however, is to similarly provide a mechanism for /// foreign I/O types to get hooked up into the IOCP event loop. /// /// This module provides two types for interfacing with a custom IOCP handle: /// /// * `Binding` - this type is intended to govern binding with mio's `Poll` /// type. Each I/O object should contain an instance of `Binding` that's /// interfaced with for the implementation of the `Evented` trait. The /// `register`, `reregister`, and `deregister` methods for the `Evented` trait /// all have rough analogs with `Binding`. /// /// Note that this type **does not handle readiness**. That is, this type does /// not handle whether sockets are readable/writable/etc. It's intended that /// IOCP types will internally manage this state with a `SetReadiness` type /// from the `poll` module. The `SetReadiness` is typically lazily created on /// the first time that `Evented::register` is called and then stored in the /// I/O object. /// /// Also note that for types which represent streams of bytes the mio /// interface of *readiness* doesn't map directly to the Windows model of /// *completion*. This means that types will have to perform internal /// buffering to ensure that a readiness interface can be provided. For a /// sample implementation see the TCP/UDP modules in mio itself. /// /// * `Overlapped` - this type is intended to be used as the concreate instances /// of the `OVERLAPPED` type that most win32 methods expect. It's crucial, for /// safety, that all asynchronous operations are initiated with an instance of /// `Overlapped` and not another instantiation of `OVERLAPPED`. /// /// Mio's `Overlapped` type is created with a function pointer that receives /// a `OVERLAPPED_ENTRY` type when called. This `OVERLAPPED_ENTRY` type is /// defined in the `winapi` crate. Whenever a completion is posted to an IOCP /// object the `OVERLAPPED` that was signaled will be interpreted as /// `Overlapped` in the mio crate and this function pointer will be invoked. /// Through this function pointer, and through the `OVERLAPPED` pointer, /// implementations can handle management of I/O events. /// /// When put together these two types enable custom Windows handles to be /// registered with mio's event loops. The `Binding` type is used to associate /// handles and the `Overlapped` type is used to execute I/O operations. When /// the I/O operations are completed a custom function pointer is called which /// typically modifies a `SetReadiness` set by `Evented` methods which will get /// later hooked into the mio event loop. #[cfg(windows)] pub mod windows { pub use sys::{Overlapped, Binding}; } // Conversion utilities mod convert { use std::time::Duration; const NANOS_PER_MILLI: u32 = 1_000_000; const MILLIS_PER_SEC: u64 = 1_000; /// Convert a `Duration` to milliseconds, rounding up and saturating at /// `u64::MAX`. /// /// The saturating is fine because `u64::MAX` milliseconds are still many /// million years. pub fn millis(duration: Duration) -> u64 { // Round up. let millis = (duration.subsec_nanos() + NANOS_PER_MILLI - 1) / NANOS_PER_MILLI; duration.as_secs().saturating_mul(MILLIS_PER_SEC).saturating_add(millis as u64) } }