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//! A one-shot, futures-aware channel use std::sync::Arc; use std::sync::atomic::AtomicBool; use std::sync::atomic::Ordering::SeqCst; use std::error::Error; use std::fmt; use {Future, Poll, Async}; use lock::Lock; use task::{self, Task}; /// A future representing the completion of a computation happening elsewhere in /// memory. /// /// This is created by the `oneshot::channel` function. #[must_use = "futures do nothing unless polled"] pub struct Receiver<T> { inner: Arc<Inner<T>>, } /// Represents the completion half of a oneshot through which the result of a /// computation is signaled. /// /// This is created by the `oneshot::channel` function. pub struct Sender<T> { inner: Arc<Inner<T>>, } /// Internal state of the `Receiver`/`Sender` pair above. This is all used as /// the internal synchronization between the two for send/recv operations. struct Inner<T> { /// Indicates whether this oneshot is complete yet. This is filled in both /// by `Sender::drop` and by `Receiver::drop`, and both sides iterpret it /// appropriately. /// /// For `Receiver`, if this is `true`, then it's guaranteed that `data` is /// unlocked and ready to be inspected. /// /// For `Sender` if this is `true` then the oneshot has gone away and it /// can return ready from `poll_cancel`. complete: AtomicBool, /// The actual data being transferred as part of this `Receiver`. This is /// filled in by `Sender::complete` and read by `Receiver::poll`. /// /// Note that this is protected by `Lock`, but it is in theory safe to /// replace with an `UnsafeCell` as it's actually protected by `complete` /// above. I wouldn't recommend doing this, however, unless someone is /// supremely confident in the various atomic orderings here and there. data: Lock<Option<T>>, /// Field to store the task which is blocked in `Receiver::poll`. /// /// This is filled in when a oneshot is polled but not ready yet. Note that /// the `Lock` here, unlike in `data` above, is important to resolve races. /// Both the `Receiver` and the `Sender` halves understand that if they /// can't acquire the lock then some important interference is happening. rx_task: Lock<Option<Task>>, /// Like `rx_task` above, except for the task blocked in /// `Sender::poll_cancel`. Additionally, `Lock` cannot be `UnsafeCell`. tx_task: Lock<Option<Task>>, } /// Creates a new futures-aware, one-shot channel. /// /// This function is similar to Rust's channels found in the standard library. /// Two halves are returned, the first of which is a `Sender` handle, used to /// signal the end of a computation and provide its value. The second half is a /// `Receiver` which implements the `Future` trait, resolving to the value that /// was given to the `Sender` handle. /// /// Each half can be separately owned and sent across threads/tasks. /// /// # Examples /// /// ``` /// use std::thread; /// use futures::sync::oneshot; /// use futures::*; /// /// let (c, p) = oneshot::channel::<i32>(); /// /// thread::spawn(|| { /// p.map(|i| { /// println!("got: {}", i); /// }).wait(); /// }); /// /// c.complete(3); /// ``` pub fn channel<T>() -> (Sender<T>, Receiver<T>) { let inner = Arc::new(Inner { complete: AtomicBool::new(false), data: Lock::new(None), rx_task: Lock::new(None), tx_task: Lock::new(None), }); let receiver = Receiver { inner: inner.clone(), }; let sender = Sender { inner: inner, }; (sender, receiver) } impl<T> Sender<T> { /// Completes this oneshot with a successful result. /// /// This function will consume `self` and indicate to the other end, the /// `Receiver`, that the error provided is the result of the computation this /// represents. pub fn complete(self, t: T) { // First up, flag that this method was called and then store the data. // Note that this lock acquisition should always succeed as it can only // interfere with `poll` in `Receiver` which is only called when the // `complete` flag is true, which we're setting here. let mut slot = self.inner.data.try_lock().unwrap(); assert!(slot.is_none()); *slot = Some(t); drop(slot); } /// Polls this `Sender` half to detect whether the `Receiver` this has /// paired with has gone away. /// /// This function can be used to learn about when the `Receiver` (consumer) /// half has gone away and nothing will be able to receive a message sent /// from `complete`. /// /// Like `Future::poll`, this function will panic if it's not called from /// within the context of a task. In otherwords, this should only ever be /// called from inside another future. /// /// If `Ready` is returned then it means that the `Receiver` has disappeared /// and the result this `Sender` would otherwise produce should no longer /// be produced. /// /// If `NotReady` is returned then the `Receiver` is still alive and may be /// able to receive a message if sent. The current task, however, is /// scheduled to receive a notification if the corresponding `Receiver` goes /// away. pub fn poll_cancel(&mut self) -> Poll<(), ()> { // Fast path up first, just read the flag and see if our other half is // gone. This flag is set both in our destructor and the oneshot // destructor, but our destructor hasn't run yet so if it's set then the // oneshot is gone. if self.inner.complete.load(SeqCst) { return Ok(Async::Ready(())) } // If our other half is not gone then we need to park our current task // and move it into the `notify_cancel` slot to get notified when it's // actually gone. // // If `try_lock` fails, then the `Receiver` is in the process of using // it, so we can deduce that it's now in the process of going away and // hence we're canceled. If it succeeds then we just store our handle. // // Crucially we then check `oneshot_gone` *again* before we return. // While we were storing our handle inside `notify_cancel` the `Receiver` // may have been dropped. The first thing it does is set the flag, and // if it fails to acquire the lock it assumes that we'll see the flag // later on. So... we then try to see the flag later on! let handle = task::park(); match self.inner.tx_task.try_lock() { Some(mut p) => *p = Some(handle), None => return Ok(Async::Ready(())), } if self.inner.complete.load(SeqCst) { Ok(Async::Ready(())) } else { Ok(Async::NotReady) } } } impl<T> Drop for Sender<T> { fn drop(&mut self) { // Flag that we're a completed `Sender` and try to wake up a receiver. // Whether or not we actually stored any data will get picked up and // translated to either an item or cancellation. // // Note that if we fail to acquire the `rx_task` lock then that means // we're in one of two situations: // // 1. The receiver is trying to block in `poll` // 2. The receiver is being dropped // // In the first case it'll check the `complete` flag after it's done // blocking to see if it succeeded. In the latter case we don't need to // wake up anyone anyway. So in both cases it's ok to ignore the `None` // case of `try_lock` and bail out. // // The first case crucially depends on `Lock` using `SeqCst` ordering // under the hood. If it instead used `Release` / `Acquire` ordering, // then it would not necessarily synchronize with `inner.complete` // and deadlock might be possible, as was observed in // https://github.com/alexcrichton/futures-rs/pull/219. self.inner.complete.store(true, SeqCst); if let Some(mut slot) = self.inner.rx_task.try_lock() { if let Some(task) = slot.take() { drop(slot); task.unpark(); } } } } /// Error returned from a `Receiver<T>` whenever the correponding `Sender<T>` /// is dropped. #[derive(Clone, Copy, PartialEq, Eq, Debug)] pub struct Canceled; impl fmt::Display for Canceled { fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result { write!(fmt, "oneshot canceled") } } impl Error for Canceled { fn description(&self) -> &str { "oneshot canceled" } } impl<T> Receiver<T> { /// Gracefully close this receiver, preventing sending any future messages. /// /// Any `send` operation which happens after this method returns is /// guaranteed to fail. Once this method is called the normal `poll` method /// can be used to determine whether a message was actually sent or not. If /// `Canceled` is returned from `poll` then no message was sent. pub fn close(&mut self) { // Flag our completion and then attempt to wake up the sender if it's // blocked. See comments in `drop` below for more info self.inner.complete.store(true, SeqCst); if let Some(mut handle) = self.inner.tx_task.try_lock() { if let Some(task) = handle.take() { drop(handle); task.unpark() } } } } impl<T> Future for Receiver<T> { type Item = T; type Error = Canceled; fn poll(&mut self) -> Poll<T, Canceled> { let mut done = false; // Check to see if some data has arrived. If it hasn't then we need to // block our task. // // Note that the acquisition of the `rx_task` lock might fail below, but // the only situation where this can happen is during `Sender::drop` // when we are indeed completed already. If that's happening then we // know we're completed so keep going. if self.inner.complete.load(SeqCst) { done = true; } else { let task = task::park(); match self.inner.rx_task.try_lock() { Some(mut slot) => *slot = Some(task), None => done = true, } } // If we're `done` via one of the paths above, then look at the data and // figure out what the answer is. If, however, we stored `rx_task` // successfully above we need to check again if we're completed in case // a message was sent while `rx_task` was locked and couldn't notify us // otherwise. // // If we're not done, and we're not complete, though, then we've // successfully blocked our task and we return `NotReady`. if done || self.inner.complete.load(SeqCst) { match self.inner.data.try_lock().unwrap().take() { Some(data) => Ok(data.into()), None => Err(Canceled), } } else { Ok(Async::NotReady) } } } impl<T> Drop for Receiver<T> { fn drop(&mut self) { // Indicate to the `Sender` that we're done, so any future calls to // `poll_cancel` are weeded out. self.inner.complete.store(true, SeqCst); // If we've blocked a task then there's no need for it to stick around, // so we need to drop it. If this lock acquisition fails, though, then // it's just because our `Sender` is trying to take the task, so we // let them take care of that. if let Some(mut slot) = self.inner.rx_task.try_lock() { let task = slot.take(); drop(slot); drop(task); } // Finally, if our `Sender` wants to get notified of us going away, it // would have stored something in `tx_task`. Here we try to peel that // out and unpark it. // // Note that the `try_lock` here may fail, but only if the `Sender` is // in the process of filling in the task. If that happens then we // already flagged `complete` and they'll pick that up above. if let Some(mut handle) = self.inner.tx_task.try_lock() { if let Some(task) = handle.take() { drop(handle); task.unpark() } } } }